Majed Monem
Voxel World Tiles Lottie Animations Pack
Thirty-six animated voxel world tiles from the fifty-tile Isometric Voxel World Tiles set, each a seamless transparent loop. Every tile is a different landform or landmark rather than one composition restyled, and each animates ONE named fixture while the rest of the chunk holds still: dry tufts ruffle, pine and conifer canopies sway and nod, a smoke plume rises over a lava throat, coral blooms, reeds bend, a waterfall falls, surf rolls along a cove, a river's current flows, ripples spread on a pond, lava creeps down its channel, a toadstool cap bobs, bamboo stalks rattle, an autumn crown shakes loose its leaves, blossom petals shimmer, paddy water glimmers on its terraces, wheat ripples row by row, a windmill's sails turn, a well bucket dips, a torn pennant flutters, a bridge rope swings, an ore cart trundles, a lighthouse lamp sweeps, a moored boat heaves, a wrecked hull's swell surges, palm fronds curl, a waterhole ripples outward in a ring, jungle vines trail down stonework, a geyser bursts, cave crystals glow, a floating island's edge spills ice, clouds sail past a rock pillar, a floating platform's beacon pulses, a portal's glow swells, a watchtower's flag waves, a campfire flickers, a treehouse ladder dangles, dungeon torches waver, and a castle's banners furl. Flat unmixed per-cube colour with no bevel and no ink outline - the seam between each undersized cube and its lattice cell carries the whole contour, on the tile's own plinth. Traced from the same voxel masters as the matching 3D and icon packs, so every cube sits on the same lattice. For isometric game environment art, level design, map and world building, sandbox and crafting-game asset libraries, and landing pages.
36 Lottie Animations